方法3 E-D-S-T-C 事件—图解—模拟—类型—组构
METHOD 3 E-D-S-T-C EVENT-DIAGRAM-SIMULATION-TYPE-CONSTITUTE
本章所采用的设计方法为“事件—图解—模拟—类型—组构”。设计者通过对生活中发生的热点新闻、事件或城市问题进行分析,引出案例中的观点和主题,并在真实场地用Processing软件从事件中总结出结论并加以模拟,对可视化的图形进行类型选取,从而得到单元形态,最终用特定的组合方式形成建筑空间。例如,在案例“群里高潮”中,设计者对“舆论引发群体高潮”这一事件进行思考和分析,分析出事件的引诱者,并分析事件的引诱者与群体高潮的关系。进而选择新的场地进行模拟实验,根据现状及人们的期待来生成建筑单元,并根据距离关系进行单元组合,进而构建空间。
The design method used in this chapter is "Event-Diagram-Simulation-Type-Constitute". Through the analysis of the hot news events or urban problems in social life, the author raises the opinions and themes of the cases. Processing software is used to simulate and draw the conclusion of the event in the real site, and to select the type of the visualized graphics to get the unit shape. Ultimately, it will be used to form architectural space in a specific way of combination. For example, in the "Crowded Climax" case, the designer thinking and analyzing the event of "mass climax triggered by public opinion", analyses the inducers of the event, and analyses the relationship between the inducers and the climax. Then, a new site is selected for simulation experiments. Building units are generated according to the current situation and people's expectations, and unit combinations are formed according to distance relationships to construct space.
Crowded Climax
群体高潮
郭芷含、杨其坤
Five Minutes City
5分钟城市
闫昱东、王萧涵、刘轶琦
City Parasite
城市寄生
任玥、褚杰
Explosion, Spread, Balance
爆炸、传播、平衡
郭珊
主要过程 MAIN PROCESS
事件 Event
在物理学上,“事件”的概念是由空间和时间来界定的,它是指各种情节发生的真实状况。具体表现为一种行为、一种功能或对某件物品的使用。在日常生活中,由于经验、习惯、心理及社会习俗的影响,人们会形成特定的行为方式。这也是在公共空间中,基于特定需求而表现出的特定行为模式。例如,人们通常会选择较短的路线行走;辛苦劳作了一天需要休息。
本章将从人们日常生活中发生的事件出发,其中包括新闻事件、热点事件和城市问题等,来引出建筑设计方案的概念和方向。例如,在案例“五分钟城市”中,通过对城市拥挤事件的讨论,引出对城市快捷新模式的探讨。
In physics, the concept of Event is defined by space and time. It denotes the actual occurrence of various plots. Specifically, it can be expressed as an action, a function or the use of an object. In daily life, due to the influence of experiences, habits, internal psychology and social customs, people will have specific behavior patterns. This is also because of the need to show specific behavior patterns in public spaces. For example, people usually choose a shorter path to walk, because a hard day needs to rest.
This chapter will start from the events in daily life, including news events, hot events and urban issues to lead to the concept and direction of architectural design. For example, in the work "Five Minutes City" through the discussion of urban congestion incidents, bring the discussion of the new model of urban shortcut.